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Download The Sim 2 10 in 1 PC GAME

Written by #$!@%^&** on 11:54 PM

The Sim 2 10 in 1

Publisher: EA Games
Developer: Maxis
Genre: Virtual Life
Release Date: Sep 14, 2004 (more)
ESRB: TEEN
ESRB Descriptors: Crude Humor, Mature Sexual Themes, Violence

Number of Players: 1 Player

If you were wondering, The Sims 2 is a great sequel and a great game in its own right, and it's recommendable to just about anyone. For some, especially the devoted fans that have enjoyed the first game's open-ended gameplay, which was all about controlling the lives of autonomous little computer people, this is all that really needs to be said. But considering that The Sims 2 is the sequel to what is reportedly the most successful computer game ever (and that's not even counting its many expansion packs), the new game almost seems like a victim of its own success. Yes, it introduces plenty of new features that enhance the gameplay that was so popular in the original game, but it doesn't drastically refresh it. It also features plenty of options to play with, but it seems like it could've used even more content. Then again, you could simply say that EA and Maxis are making sure the game has room to grow with future updates--and there's no denying that The Sims 2's additions will give dedicated fans of the series plenty of stuff to do.

Minimum System Requirements
Windows XP, Windows ME, Windows 98, or Windows 2000
2.0 GHz processor or better
RAM: 512 MB
At least 5 GB of hard drive space
VGA RAM256MB ATI 9550+ or GF-FX5800+


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Age of Pirates: Caribbean Tales

Written by #$!@%^&** on 11:45 PM


Publisher: Playlogic
Developer: Akella
Genre: Computer Role-Playing
Release Date: Sep 12, 2006 (more)
ESRB: TEEN
ESRB Descriptors: Alcohol Reference, Mild Language, Tobacco Reference, Violence
Number of Players: 1 Player
Number of Online Players: 16 Online

The life of a pirate must have been pretty rough, and being rough is one thing Age of Pirates: Caribbean Tales certainly nails down pat. This convoluted, buggy game greatly overextends itself, presenting an open-ended role-playing experience that combines ship-to-ship combat and on-foot exploration throughout the Caribbean islands during the golden age of piracy. This game might as well be a sequel to the developers' previous piracy games, including 2003's Pirates of the Caribbean and 2000's Sea Dogs, so it's a shame that the broader, more ambitious scope of this latest take on the formula just leads to more problems.

Much like Akella's previous games, in Age of Pirates you play as a freebooter looking for fame and fortune on the high seas. You can choose to play as either a male or female character, and you start off with a modest ship and crew, and may then proceed to go wherever you like in the Caribbean. Whether you either take on missions for the various European nations that have set up camp on the isles or plunder their merchant vessels is pretty much up to you. By completing various quests and sinking or successfully boarding enemy ships, you'll gain levels of experience that let you customize your sea captain's abilities. You also need to be mindful of your ship's crew--their health, morale, and salaries--and may employ officers to help you navigate and fight. There's a lot to think about and to do in Age of Pirates. If only it all worked as well as could reasonably be expected.

The game gets off to a worrisome start by presenting you with a screen dense with different gameplay options, such as nation progress rate, encounter frequency, sailing settings, and simplified sea artificial intelligence. There's also an overall difficulty option, but it's hard not to presume that a game presenting this fine a level of customization right off the bat is a game that isn't trying very hard to deliver a well-balanced experience. Indeed, Age of Pirates often feels aimless, and the simple text-based quests you'll be given are hardly incentive enough to hold interest. The character-leveling system is probably the most compelling reason to keep playing, but the longer you play, the more the game seems to unravel. Open-ended games ought to reward experimentation and exploration, but this one is almost as likely to crash on you as you keep doing things your way.

The pacing and quality of presentation in Age of Pirates are also all over the place. You can tell most of the effort went into creating nice-looking ships, water, and weather effects, because the close-up sailing sequences look very pretty. Most of the rest of the game just looks bad, though, and the clunky interface is unclear and hard to get used to. Bombastic music flares up when your ship gets into a fight, making these deliberate battles feel rushed. While you can initially adjust settings to affect the ship-to-ship combat, these battles wind up being long, slow slogs regardless of your choices. This may be relatively realistic, but you're left with little to do but turn and switch ammo types while your ships wage war. To help speed things along, there's a good chance you'll want to try to move in and board your enemy's vessel, especially since that's the easiest way to get yourself a bigger, better ship (why buy one when you can take one?). Boarding attempts culminate in a choppy, ridiculous action sequence in which you'll hack at the enemy crew and its captain. These battles haven't changed much since Akella's previous pirate games, and by now they come across as completely substandard.

It's too bad so much of this game feels half-baked, since there are many different details you might otherwise want to sink your teeth into in Age of Pirates. Ships may be upgraded with different types of hulls, sails, and cannons, which all carry certain advantages and disadvantages that force you to make interesting trade-offs (such as between durability and maneuverability). Improving your captain's tactics rating lets you command larger squadrons of vessels, if you prefer strength in numbers. And if you're feeling bold, you can attempt to attack and capture a colony by battling its defensive fortresses, mopping up guards on foot, and even ransoming off the former governor. As you play, your character's overall reputation and his or her standing with the different Caribbean factions will change. Leveling up also lets you choose from a variety of special abilities that let you bolster your captain's abilities as a sailor, a fighter, a leader, a negotiator, and more.

The back of the box also asserts that there's a multiplayer mode for up to 16 players, including four modes: deathmatch, team deathmatch, defend the convoy, and capture the fort. However, we could find literally no one playing any of these modes online, and there's barely so much as a mention of the multiplayer modes in the game's 60-page manual. Assuming these modes are fully functional, they still probably wouldn't be much fun, considering the ship-to-ship combat in the game is especially dull when you strip out all the role-playing and boarding elements.

Age of Pirates is comparable to Sid Meier's Pirates! from 2004, yet while that game distilled down the concept of being a high-seas swashbuckler to its essentials, this newer one drowns in the details. The game just feels rushed and dated, and it comes across as if the developers bit off a lot more than they could chew. It's understandable that in the wake of Pirates!, a similar game would try to differentiate itself by providing many more gameplay features. But to say that the quality of the execution of this game leaves a lot to be desired would be putting it nicely.
By Greg Kasavin, GameSpot

Minimum System Requirements
System: Pentium 4 1.8 GHz or equivalent
Video Memory: 128 MB
Hard Drive Space: 4000 MB

Recommended System Requirements
System: P4 2.5 GHz or equivalent
RAM: 1024 MB

Screen Shots

MegaMan X8 Download For Free PC GAME

Written by #$!@%^&** on 10:53 PM

MegaMan X8

Publisher: Capcom
Developer: Capcom
Genre: 3D Platformer


In the aftermath of the terrible war started by Sigma in the previous game, the human race has constructed a new line of Reploids to help them expand beyond Earth's shattered remains and colonize the untouched Moon. Unfortunately, Sigma has corrupted these Reploids with his sinister DNA and its up to X, Zero, and Axl to stop him before it's too late. And so begins Mega Man X8, a PlayStation 2 exclusive that mixes the 3D aspects of X7 and the old-school gameplay of X6. Boasting twelve stages in all, X8 offers three completely different playable characters, a more flexible tag team mechanic, upgradeable weaponry, vehicle-based missions, and multiple cinematic endings.

Mp3 To Ringtone Gold 5.23

Written by #$!@%^&** on 10:47 PM

MP3 To Ringtone Gold is a ringtone converter. It is great Software Portable. It can be used to convert the popular compressed audio formats (mp3, wma, wav, ogg) to ringtone format (.mmf, .amr, .mp3, .wav, .qcp) and send them to your cell phone. It can be used to rip multiple audio CDs at once. It also can be used as an MP3 resizer for your MP3 mobile phone. You can save any part of your favorite MP3s to ringtone format. 64MB MP3 mobile phone can support more than 60 songs. Support drag and drop function (mp3).

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The I of the Dragon

Written by #$!@%^&** on 9:53 PM

The I of the Dragon

Publisher: Strategy First
Developer: Primal Software
Genre: Role-Playing
Release Date: Nov 2, 2004
ESRB: MATURE
ESRB Descriptors: Blood, Violence
Number of Players: 1 Player


I of the Dragon is an action RPG with a couple of things in its favor. Instead of letting you play as the typical barbarian or mage, this fantasy game lets you take to the skies as a dragon. It also requires you to do some tactical thinking instead of relying solely on brute force. Beyond that, it's generic fare marred by numbing missions and repetitive combat, not to mention a wholly forgettable gameworld. I of the Dragon isn't actually a bad game, just a strikingly unimaginative one. In short bursts it can be fun, but over the long haul it becomes a real snoozer.

The game serves up a disposable story. Once upon a time, a generic fantasy world was beset by evil monsters. Humans and their dragon allies managed to destroy the wicked monsters infesting the land and banish their Sauron-style leader. After their victory, some shortsighted humans suspiciously turned on the dragons and drove them away, too. Naturally, the great evil of former times returns, and suddenly a dragon--that would be you--is needed to fight the forces of darkness.

Cutscenes fill you in on this limp tale. If you're expecting cinematic drama akin to the astounding cutscenes in Diablo II--or even something half as good--you'll be sorely disappointed. Instead you get lame in-engine scenes in which some little low-polygon guy appears (sometimes with his head cropped out of the picture) and tells you to go kill a bunch of monsters.

In fact, bare-bones monster killing is the core of I of the Dragon--kill all the monsters here, then kill all the monsters there, defend this town from monsters, then defend that town from monsters. Not exactly inspiring or imaginative. When the missions do differ, it might entail building a town, but that basically means flying to a preset site on a map and pressing a particular key. The missions that don't involve merely killing everything on a map can be unclear, since they often give you no idea where to look for the specific monster or building you need to find.

A few woefully ill-conceived missions have you playing as a human. These stink, not only because they're just plain boring, but also because the movement interface and camera were designed for airborne dragons and prove frustratingly inadequate when used for a creature stuck on the ground. You can hardly see where you're going, and evading enemies can be nearly impossible, as your character gets stuck on scenery.

Thank goodness you mostly fight as one of three different types of dragons, each of which has a different combat emphasis and a different selection of potential spells. The basics of movement and combat apply to all three. To move, you just click a spot on the landscape, and away your dragon flies. With the keyboard, you can vary its altitude and speed. However, even with the game-speed slider cranked up to the maximum 200 percent and your dragon's speed stat boosted through leveling up, your character's movement still feels slow and ponderous. Forget any dreams of soaring on the winds and performing stunning feats of aerial acrobatics. These dragons have all the grace and agility of a school bus.

As far as combat goes, you just right-click your target to attack it. The trick is in coordinating your attacks and flight pattern. You can avoid attacks more easily by soaring high above your enemies, but the farther you are from a target, the more likely it is that your ranged attacks will miss. Swooping down low makes it easier to blast your prey, but it also increases the likelihood that you'll get caught in a hail of projectiles. You can use terrain to your advantage, letting an intervening stand of trees absorb attacks from land-based monsters while you destroy the lair that generates them. Some of the terrain is destructible, though, so those trees won't hold out for long.

Your core dragon attacks include close-range breath weapons (fire, frost, and so on) that you can charge up for a lengthy, full-power blast or let loose more quickly but with less power. There are also single-shot breath-weapon attacks and a special attack that lets you dive down, snatch a monster with your talons, and then eat the squealing beast to sate your hunger. You'll need to stop and hover when you feed, so getting to safe ground first is vital.

Minimum System Requirements
System: 600MHz Intel or AMD or equivalent
RAM: 128 MB
Video Memory: 16 MB
Hard Drive Space: 1500 MB
Other: Direct3D-compatible video card (GeForce-level or higher)

Recommended System Requirements
System: 1GHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Other: Direct3D-compatible video card (GeForce2-level or higher)



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Download Cold Fear PC Game

Written by #$!@%^&** on 7:50 PM

Cold Fear

Publisher: Ubisoft
Developer: Darkworks
Genre: Horror Action Adventure
Release Date: May 17, 2005 (more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Language

Cold Fear is the first action-horror title under the Ubisoft brand. The game is set in a dynamic environment on a stormy sea, including intense combat, intelligent enemies, and a high element of the shockingly unexpected. Your life jacket won't be sufficient. Players step into the role of Tom Hansen, a U.S. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, who will discover there is no safe place here. On this constantly rocking and shifting ship and a mysterious oil rig, players must turn their interactive surroundings to their advantage to take down human enemies and enemies that aren't human any more - and save their own life. [Ubisoft]

Minimum System Requirements
System: 1 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

Recommended System Requirements
System: 2 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

Screen Shots



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part1,part2,part3

DOWNLAD Easy GIF Animator 4.12.28

Written by #$!@%^&** on 7:28 PM

Easy GIF Animator is powerful yet very easy to use software for creating and editing animated GIF images. With this animated GIF editor you can easily create animated pictures, banners and buttons in no time. You can use special features to add stunning visual effects and prepare your animation for publishing on your web page. Easy GIF Animator supports all types of GIF animation and provides high compression and great quality for your animated GIF images. To top it all off, Easy GIF Animator is the best priced animated GIF editor on the market today.

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Y-Tasks 0.50 | OS 9 -OS60 ver3, OS9, mobile softwares, nokia

Written by #$!@%^&** on 6:56 PM


Y-Tasks 0.50 | OS 9

Features :
The Association of files (within the system for all)
• Display all launched and installed applications
• Display System and kill processes
• Monitoring program and a separate entry for its mistakes
Results record of his position on drives C : \ D : \ E : \ and RAM
• График загрузки CPU и RAM• Schedule loading CPU and RAM
• Optimizing memory
• Reservation memory (can store a region RAM always free)
• Management System fonts
• Turn images on the screen (only internally)

How to place :
Put the file Y-Tasks 0.50.SIS (casing)
Put all files from the archive plugins.zip (without them nothing will not work)
If you want to complete the program processes and associated files, a sign file and put YTasks_Mainserver 0.50-unsigned.SIS
All of this must be put on one disk.

Softwares must be sign

Right Click and Save as

DOWNLOAD LINK

Y-Browser 0.82 | OS 9

Written by #$!@%^&** on 6:56 PM


Y-Browser 0.82 | OS 9

Excellent file browser plug-ins and support for multiple functions. Update (now sends protected files on Bluetoth)

Features :
• View all drives / folders / files
• View properties and attributes of the file
• The renaming, copying and deleting files and folders
• Sending files by BT, IrDA, MMS
• Folder View messages
в• View text files
• Arhivator support ZIP and JAR
• Find files and folders
A full description of details.

Right Click and Save as

DOWNLOAD LINK

Aap Kaa Surroor: The Moviee - The Real Luv Story (DVD Quality Music Videos in 3GP Nokia)

Written by #$!@%^&** on 6:55 PM

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Click video titles below to download them for Nokia Real Player (All Nokia Phones supported)

1. Assalaam Vaalekum
2. Tera Mera Milna
3. Jhoot Nahin Bolna
4. Tanhaiyaan
5. Dil Lagii (Ya Ali)
6. Tere Bina (Part1)
7. Tere Bina (Part2)
8. Mehbooba
9. Tera Mera Milna (Remix)

DOWNLOAD"Saawariya " AUDIO(MP3) SONGS (2007) -320kbpsAND 644 KBPS- single Link

Written by #$!@%^&** on 6:36 PM



Directors - Sanjay Leela Bhansali
Producer - Sanjay Leela Bhansali & SPE Films India PVT.LTD
Cast : Ranbir Kapoor, Sonam Kapoor, Salman Khan, Rani Mukherjee, Zohra Sehgal, Begum Para.
Music Director - Monty
Lyrics - Sameer
Singers : Shreya Ghoshal , Kunal Ganjawala , Shail hada , Alka Yagnik , Parthiv Gohil , Richa Sharma , Shann
Cassettes and CD's on : Sony BMG
Audio Release Date : September 2007

** ----> Track List <---- **

Saawariya - 01 - Saawariya ( Shail hada)
Saawariya - 02 - Jab Se Tere Naina ( Shaan )
Saawariya - 03 - Masha-Allah ( Kunal Ganjawala , Shreya Ghoshal )
Saawariya - 04 - Thode Badmash ( Shreya Ghoshal )
Saawariya - 05 - Yoon Shabnami ( Parthiv Gohil )
Saawariya - 06 - Daras Bina Nahin Chain ( Richa Sharma , Shail hada , Parthiv Gohil )
Saawariya - 07 - Sawar Gayi ( Shreya Ghoshal )
Saawariya - 08 - Jaan -e- Jaan ( Kunal Ganjawala , Shreya Ghoshal )
Saawariya - 09 - Pari ( Kunal Ganjawala )
Saawariya - 10 - Chhabeela ( Alka Yagnik )
Saawariya - 11 - Saawariya Reprise ( Shail hada )



Source - CD
Encoding Bitrate - 320kbps VBR
Size - 83.1 MB
Total Runtime : 00:49:08


Download : SINGLE LINK FOR 320KBPS
SINGLE LINK FOR 644KBPS
SEPARATE DOWNLOAD Links:

http://rapidshare.com/files/57136249/01_-_Saawariya.mp3
http://rapidshare.com/files/57131985...ab_Se_Tera.mp3
http://rapidshare.com/files/57132376...asha_Allah.mp3
http://rapidshare.com/files/57133296...Daras_Bina.mp3
http://rapidshare.com/files/57132597...da_Badmash.mp3
http://rapidshare.com/files/57133028...n_Shabnami.mp3
http://rapidshare.com/files/57133734...Sawar_Gayi.mp3
http://rapidshare.com/files/57134389...aan-E-Jaan.mp3
http://rapidshare.com/files/57134731/09_-_Pari.mp3
http://rapidshare.com/files/57135238/10_-_Chhabeela.mp3
http://rapidshare.com/files/57131628..._Reprise__.mp3
ALL CREDITS TO ORGINAL UPLOADERS

Harry Potter And The Order Of The Phoenix - PC Game For Download

Written by #$!@%^&** on 5:51 PM


Publisher: EA Games
Developer: EA Games
Genre: Fantasy Action Adventure
Release Date: Jun 25, 2007 (more)
ESRB: EVERYONE 10+
ESRB Descriptors: Fantasy Violence
Resolution: Widescreen
Sound: Dolby Digital 5.1
Number of Players: 1 Player

The Harry Potter series of books has captured both the minds of children and adults alike. The movies haven't disappointed either and are amongst the highest grossing films of all time. For some reason, the video games that have been released alongside the movies haven't been able to reach the same level of quality that the movies and books have achieved. The latest game, Harry Potter and the Order of the Phoenix, continues that trend. There's a faithful re-creation of the Hogwarts campus to explore, but once you've seen the sights, there's not much else to do. Even the most diehard Potter fans will grow tired of seeing the grand staircase as they return from their umpteenth fetch quest.

Order of the Phoenix follows the story of the book and the movie of the same name. After narrowly avoiding expulsion for using magic in front of a muggle, Harry finds that Hogwarts' new defense against the dark arts teacher seems to have it out for him. To make matters worse, Voldemort is threatening to rear his ugly mug again, and Harry fears that the school will be unable to defend itself. With the help of Ron and Hermione, Harry rallies the students together to form Dumbledore's Army in an effort to ready them for a fight against the dark lord. This all makes perfect sense if you've read the book, but the story's exceedingly difficult to follow if you haven't read it because vast segments of the story are told via brief full-motion video cutscenes and newspaper clippings. It's easy to understand how a three-hour movie might have to leave bits and pieces out, but it's puzzling that an eight-hour game can't tell even the most basic aspect of the story.

Though the game's box says you'll get to play as Sirius Black and Dumbledore, you do so for less than five minutes, so you'll spend nearly the entire game controlling Harry. Ron and Hermione will be by your side the whole time offering hints on where to go or what to do next. You'll also encounter every recognizable character from the Harry Potter universe along your journey. The game starts off with a tutorial where you'll learn basic spells like wingardium leviosa (levitation), reparo (repair an object), accio (pull an object toward you), and depulso (push an object away) by helping people fix broken dishes, pack their suitcases, and move furniture--not exactly riveting stuff. On the PC, PlayStation 2, PlayStation, 3, and Xbox 360, you cast spells by pressing a button to point your wand and moving the right analog stick in a specific pattern.

Rotating the stick clockwise will cast reparo, pressing down twice will cast accio, and pushing forward twice will cast depulso. You can also use the keyboard and mouse on the PC and this works fine. On the Wii, you'll hold the remote vertically then tilt it forward to cast depulso. To perform wingardium leviosa, you'll raise both the Wii Remote and the Nunchuk to lift the object then move the controllers around to maneuver the object. This works surprisingly well, and it makes it feel as if you are actually casting spells, which goes a long way toward making the game more enjoyable. The PS3 does use the Sixaxis' motion controls, but tilting and twisting the controller as you hold it in your lap doesn't add much to the experience.

Later in the game, you'll learn combat spells. These are cast in the same way as noncombat spells and mostly use the same patterns. But there will only be a few instances where you'll need to perform these combat spells because there's hardly any dueling in the game. This is probably a good thing because the combat isn't very good, and it's tough to tell if you're actually hitting someone. Even during the last fight, you just stand there casting the same spell over, waiting for a cutscene to signify the end of the battle.

Once you've learned some basic spells, it's off to Hogwarts, which is faithfully re-created in a game for the first time. The Hogwarts campus is absolutely huge, which is both a blessing and a curse. Fans should really get a kick out of seeing the grand staircase in motion and candles floating above the tables in the great hall, as well as sneaking into Moaning Myrtle's bathroom. But traversing back and forth across such a large area quickly becomes tiresome. Once you find the proper passwords, you can use the passages behind paintings as shortcuts, but they don't cut that much time off the journey. Another problem is the in-game navigation system. You're given a map that lists all of the different areas on campus, as well as the location of each person you need to find. Once you've highlighted the person or place you're looking for, footprints will appear on the ground to lead the way. Unfortunately, the footprints are black, so they're difficult to see; they don't appear far enough in front of you, so you're constantly forced to stop to wait for them to appear; and the camera will often switch angle midstride, so you don't know which way you're facing.

You've got a huge campus and healthy number of spells at your disposal, so you'll no doubt be doing all sorts of awesome things in incredible, mystical places, right? No. You spend most of the game running around trying to inform everyone as to the whereabouts of the room of requirement. You'll pick a character on the map, follow the footprints, and then tell people about the meeting place. In almost every single case, they'll have a reason for why they can't go. Of course, you've got to help them. This means you'll run all over Hogwarts collecting items, moving benches, fixing things, and helping people with their homework. This is how you spend the entire game. It's literally one fetch quest after another. Being able to pick the quest you want gives the illusion that you've got the freedom to do what you want, but the game is extremely linear in that there's only one way to accomplish any given objective. And sometimes you'll be performing the same exact task over again, such as when you're helping to disable the school's intercom by moving benches then pouring a potion into the speakers. You do this, not once, not twice, but five or six times; each time in a different room.

Performing one menial task after another would be bad enough on its own, but other issues conspire to make it worse. The game does a decent job of showing you where people and places are, but once you've met with someone, you're quite often on your own when it comes to figuring out how to help him or her. For example, at one point in the game, you must help a kid find five talking gargoyles. Now, you've encountered several talking gargoyles to this point, but for some reason, you can't tell the kid this and you must find the gargoyles again. Not only are you doing something you've already done, but the map doesn't show you where these gargoyles are, so you're forced to scour the entire campus in an effort to locate them.

When you're not playing the role of messenger boy, you'll spend much of your time cleaning up Hogwarts by putting statues, paintings, and urns back together. You can also search behind curtains for giant chess pieces, move blocks to find hidden plaques, light torches, and even sweep floors. These tasks are actually pleasant diversions for a short while, and you can unlock extras by performing them. But the tasks speak poorly for the game as a whole when sweeping the floor is a highlight. Another way to pass the time is to play chess, exploding snap, and gobstones. Gobstones (think marbles) and exploding snap (pick out matching pairs of cards) are simple but fun. Chess plays similar to Battle Chess and is actually quite engaging--if you've played chess before. The game will show you the moves that each piece can make, but there's no tutorial mode, which may leave many younger players clueless.

Visually, Order of the Phoenix is all over the place. Many areas of Hogwarts, such as the grand staircase or great hall, look spectacular and are very detailed. However, many of the hallways look the same and are largely empty. Combat spells look really cool when you cast them, but there are so few duels that you'll rarely get to enjoy seeing the spells in action. At first glance, character models look just like their movie counterparts and are quite nice. But once you see them in motion, you'll notice that they all look kind of like zombies. Things are even worse in the cutscenes that utilize the in-game engine. Characters stare blankly off into the distance, they face the wrong way, their mouths often don't move when they talk, and they'll appear then disappear from view for no apparent reason. The PS3, 360, and PC versions look the best. Other than lower quality in-game cutscenes and some nasty aliasing, the PS2 and Wii versions hold their own, though the PS2's frame rate is pretty iffy at times. Having the actors from the films voice their characters in the game goes a long way toward immersing you in the experience, even with the shoddy cutscenes and script. The familiar musical score is here and suits the game perfectly, which kind of makes you wonder why it was used so little.

It's hard to imagine that the video game version of Harry Potter and the Order of the Phoenix will appeal to anyone. Older fans of Harry Potter will enjoy exploring Hogwarts for a while, but they'll soon be bored to tears by the low level of difficulty and the tedious objectives. The younger set will also get a kick out of seeing the sights and will appreciate the forgiving difficulty, as well as the simplicity of the tasks at hand. But they'll quickly grow tired of using their favorite character to perform a seemingly endless parade of chores. If being the most famous wizard in the world were this boring, there wouldn't have been more than one book.

System Requirments
Optical Drive: DVD-ROM
CPU Speed: 1.0 GHz
Disk Space: 2.0 GB
Display: AGP Video Card With 64 MB+ and NVIDIA GeForce 3+ or ATI Radeon 8500+
RAM 256MB
Operating System Compatibility: Windows 98/ME/2000/XP/VISTA, Mac OS X

Screen Shots

Download
part1,part2,part3,part4,part5,part6
part7,part8,part9,part10,part11,part12
part13,part14,part15,part16

Download Free NOD32 2.70.39

Written by #$!@%^&** on 5:44 PM

NOD32 Antivirus System provides well balanced, state-of-the-art protection against threats endangering your PC and enterprise systems running various platforms from Microsoft Windows NT / 2000 / 2003 / XP / Vista, through a number of UNIX/Linux, Novell, MS DOS operating systems to Microsoft Exchange Server, Lotus Domino and other mail servers.

Trojans, viruses, worms and other malware using NOD32 are kept out of striking distance of your valuable data. Advanced detection methods implemented in the software even provide protection against the future threats from most of the new worms and viruses.

The fourth generation of the NOD32 Antivirus System features a fully integrated software suite characterized by an unprecedented detection track record, the fastest scanning rates and extremely low utilization of system resources.

This is great Software Portable for Antivirus.

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AVG Anti Spyware 7.5.0.50 download free

Written by #$!@%^&** on 5:42 PM


AVG Anti-Spyware is Portable Software a brand-new program brought to you by Grisoft that will detect and remove the spyware on your computer. Using AVG Anti-Spyware you can perform a complete system scan, a fast system scan, but also registry scans, memory scans and custom scans.

Using AVG Anti-Spyware you can detect and remove running processes, browser plugins, autostarting applications, available connections. AVG Anti-Spyware has a variety of other tweaks and a powerful file shredder.

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DOWNLOAD "DHAMAAL" MOVIE (*ING SANJAY DUTT) DVD RIP)

Written by #$!@%^&** on 5:42 PM


Cast: Sanjay Dutt, Arshad Warsi, Javed Jaffrey, Ritesh Deshmukh, Aashish Chaudhary, Asrani, Tiku Talsania, Sohail Khan, Murli Sharma, Prem Chopra, Vijay Raaz and Others.
Action: P. Kumar.
Art: Bijan Das Gupta.
Audiography: Chiranjeevi Nanda.
Choreography: Ganesh Acharya.
Cinematography: Vijay Arora.
Dialogues: Bunty Rathore.
Editing: Sanjay Sankia.
Lyrics: Sameer.
Music: Adnan Sami.
Screenplay: Paritosh Painter-Balwinder Suri.
Director: Indra Kumar.
Producer(s): Indra Kumar-Ashok Thakeria.
Banner: Maruti International.
Release Date: 7th September, 2007.

Plot A gangster dies in a car crash, but not before revealing where he kept his money, to four unemployed youth. The inspector on his case is also after the money, and many people get involved in the 10 crore treasure hunt. And the adventure begins.


Dhamaal

iMDB:

http://www.imdb.com/title/tt0845448/

SCREEN SHOTS:




DOWNLOAD LINKS
http://rapidshare.com/files/54597144/Dhamaal.07.PDR.XV-D0N.avi.001

http://rapidshare.com/files/54597159/Dhamaal.07.PDR.XV-D0N.avi.002
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http://rapidshare.com/files/54596993/Dhamaal.07.PDR.XV-D0N.avi.009

DOWNLOAD "DHAMAAL" MOVIE (*ING SANJAY DUTT) DVD RIP)

Cast: Sanjay Dutt, Arshad Warsi, Javed Jaffrey, Ritesh Deshmukh, Aashish Chaudhary, Asrani, Tiku Talsania, Sohail Khan, Murli Sharma, Prem Chopra, Vijay Raaz and Others.
Action: P. Kumar.
Art: Bijan Das Gupta.
Audiography: Chiranjeevi Nanda.
Choreography: Ganesh Acharya.
Cinematography: Vijay Arora.
Dialogues: Bunty Rathore.
Editing: Sanjay Sankia.
Lyrics: Sameer.
Music: Adnan Sami.
Screenplay: Paritosh Painter-Balwinder Suri.
Director: Indra Kumar.
Producer(s): Indra Kumar-Ashok Thakeria.
Banner: Maruti International.
Release Date: 7th September, 2007.

Plot A gangster dies in a car crash, but not before revealing where he kept his money, to four unemployed youth. The inspector on his case is also after the money, and many people get involved in the 10 crore treasure hunt. And the adventure begins.


Dhamaal

iMDB:

http://www.imdb.com/title/tt0845448/

SCREEN SHOTS:




DOWNLOAD LINKS
http://rapidshare.com/files/54597144/Dhamaal.07.PDR.XV-D0N.avi.001

http://rapidshare.com/files/54597159/Dhamaal.07.PDR.XV-D0N.avi.002
http://rapidshare.com/files/54597145/Dhamaal.07.PDR.XV-D0N.avi.003
http://rapidshare.com/files/54597150/Dhamaal.07.PDR.XV-D0N.avi.004
http://rapidshare.com/files/54597146/Dhamaal.07.PDR.XV-D0N.avi.005
http://rapidshare.com/files/54597157/Dhamaal.07.PDR.XV-D0N.avi.006
http://rapidshare.com/files/54597153/Dhamaal.07.PDR.XV-D0N.avi.007
http://rapidshare.com/files/54597152/Dhamaal.07.PDR.XV-D0N.avi.008
http://rapidshare.com/files/54596993/Dhamaal.07.PDR.XV-D0N.avi.009

Fifa World Cup 2006 Germany Download

Written by #$!@%^&** on 5:40 PM


Publisher: Electronic Arts
Developer: EA Canada
Genre: Soccer Sim
Release Date: Apr 24, 2006 (more)
ESRB: EVERYONE

Resolution: Widescreen
Offline Modes: Competitive, Cooperative
Online Modes: Competitive
Number of Players: 1-8
Number of Online Players: 2 Online
A little over three weeks from now, the 2006 FIFA World Cup will kick off in Munich when the tournament's German hosts take on Costa Rica. Recent player injuries are already providing plenty of pretournament drama, but if you really want to get your experience under way ahead of time, you can claim the FIFA World Cup Trophy for your country in EA Sports' 2006 FIFA World Cup. EA Canada's latest soccer offering does a good job of re-creating the carnival atmosphere that surrounds every World Cup competition and boasts a number of gameplay refinements over last year's FIFA 06.
Gameplay options in 2006 FIFA World Cup include quick matches, online play, practice sessions, and penalty shoot-outs. In addition to those soccer game staples, you get global challenge scenarios, the excellent FIFA Lounge mode that was absent from last year's PC game, and, of course, a chance to guide your favorite international team through the World Cup competition. The World Cup mode will almost certainly be your first port of call, and although its default settings see you assuming control of one of the 32 teams that qualified for the finals, it's possible to play as any of around 125 different teams from all over the world. Furthermore, you have the option to take your chosen team through the relevant territory's qualification process or to jump straight to the last 32 teams using real or randomly generated group information.
The presentation throughout the World Cup mode, and throughout the entire game, is great. Before each match, you'll see a camera, which is positioned somewhere in orbit around the Earth, zoom in on the appropriate German stadium, and you'll be treated to flybys of the grounds where it looks like almost every supporter in the crowd came through the turnstiles armed with streamers, confetti, and balloons. Also, you'll get to listen to one of the game's many licensed songs, which come from an eclectic soundtrack spanning some 14 countries. Good prematch commentary replete with World Cup trivia and anecdotes is the icing on the cake, and as your players line up on the pitch before kickoff, you feel both excited and nervous at the same time--exactly as you'd expect to before a real match.

There have certainly been some improvements made to 2006 FIFA World Cup's gameplay over the already superb FIFA 06 (which are most noticeable in the shooting and passing mechanics and in the very dramatic penalty shoot-outs), and the PC game doesn't suffer from nearly as much slowdown as its PlayStation 2 and Xbox counterparts. The drops in frame rate that do occur are predictably most common when there are a lot of players on the screen simultaneously, and they're generally not too dramatic--at least not when you're playing offline.
Slowdown issues aside, 2006 FIFA World Cup offers a soccer experience that, while not quite as realistic as Konami's Pro Evolution Soccer (Winning Eleven in North America) games, is certainly comparable in terms of quality. It's a lot easier to score goals in FIFA than it is in Pro Evo (largely because FIFA's keepers aren't too clever), but they can still be very satisfying. And if you're playing on the correct difficulty level or against a suitable opponent, you'll inevitably still have goalless draws from time to time. The player animations are uniformly excellent, and although every player on the pitch has a handful of skill moves at his disposal, you'll find that good use of the excellent first-touch controls, along with passes, through balls, and dummies, are generally the best way to beat opponents. The controls are fully customizable, although those of you with a penchant for the Pro Evolution Soccer setup will find that it's not possible to replicate those controls exactly since, for example, the same button used for passing the ball has to be used for switching players when you're on defensive duties.
Minimum System Requirements
System: 1.3 GHz or faster or equivalent
RAM: 256 MB
Hard Drive Space: 2700 MB
Download

GTR2 Download PC game

Written by #$!@%^&** on 5:38 PM

GTR2

Publisher: 10tacle Studios
Developer: SimBin
Genre: GT / Street Racing
Release Date: Sep 29, 2006 (more)
ESRB: EVERYONE
Special Controllers: Steering Wheel
Online Modes: Competitive
Number of Players: 1-2
Number of Online Players: 24 Online
DirectX Version: v9.0c

The PC racing simulation category isn't what it once was. While the PC used to be home to a big variety of classic, in-depth racing sim series, the ever-increasing power of game consoles and the promise of more sales have led many would-be racing developers to abandon the PC altogether. Consider SimBin's GTR 2, the sequel to 2005's GTR FIA Racing, a hearkening back to the good old days of sim racing. It's an expansive and challenging sequel to one of the best racing games of last year and, at its price, it remains one of the best bargains of the year for the PC.

From a content standpoint, GTR 2 isn't that much different from the original. The game still revolves around GT racing--a compelling mixture of multiclass sports cars from makers such as Ferrari, Porsche, TVR, Saleen, and many more, all competing on a cosmopolitan lineup of real-life tracks from all over the world. Additionally, the driving model, which so authentically captured the thrilling yet often twitchy experience of driving a highly tuned sports car in the original GTR, is even more finely tuned in the sequel. The lion's share of the game's improvements, then, can be seen in the slight planing down of the original game's often steep learning curve.

The first and most obvious way the GTR developers have done this is through the driving school, an expansive tutorial that has seemingly been designed to take you from the ground up--from your first moments in the car to competing tightly with the game's demanding artificially intelligent drivers (or with up to 27 other players via the game's excellent online multiplayer racing). Categories covered in driving school include the basics, such as acceleration and braking, up through cornering and overtaking, and finally, into section-by-section breakdowns of many of the tracks featured in the game. Each category includes a text breakdown that covers the theory behind each racing concept, as well as the specific goal you need to accomplish in order to pass that particular challenge. You can also practice the challenge before an "official" attempt against the ghost car or watch the ghost car's lap to view proper braking or turn-in points, which is essential for some of the trickier challenges. By beating challenges, you unlock a host of restricted-class championships that are graded in difficulty levels; some of the first championships you open are quite easy and serve as an excellent introduction to the kind of intense on-track action that forms the heart of the game. Those new to the series are well served by simply going through the basic tutorials in driving school, unlocking a few championships and competing in a few of these early series. In all, if you go so far as to compete in all 142 challenges found in GTR 2, you'll be well on your way to mastering the fundamentals of driving quickly and have a good idea of how the many tracks found in the game operate.
Once you're done with the tutorials and have built up a heap of early-game confidence, you'll find a number of game modes and options in GTR 2 just waiting to beat you down and bring you back to earth. Open practice and time trial are two good ways to improve your lap time. The inclusion of a color-coded racing line feature similar to that found in Forza Motorsport is a nice touch--though the one found in GTR 2 isn't as dynamic as the feature in Forza. As a result, you'll often find points where you can "fudge" the race line in order to gain a few extra tenths. The same can be said for the turn indicator signs that pop up when turning laps, which also suggest the gear you should be in to attack a particular corner. Many times you can safely ignore the recommended gear in favor of what you know works better in a particular car.

Minimum System Requirements
System: 1.8 GHz Intel Pentium IV or equivalent
RAM: 1024 MB
Video Memory: 64 MB
Hard Drive Space: 1700 MB

Recommended System Requirements
System: 3 GHz Intel Pentium IV or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 1700 MB

Screen Shot

Download

Need For Speed Underground pc game for DOWNLOAD

Written by #$!@%^&** on 5:14 PM

Need For Speed Underground

Publisher: Electronic Arts
Developer: Electronic Arts
Genre: GT / Street Racing
Release Date: Nov 17, 2003
ESRB: EVERYONE
ESRB Descriptors: Mild Language, Suggestive Themes Online Modes: Competitive
Number of Players: 1-4

It's hard to talk about an import car racing game without mentioning the movie The Fast and the Furious. The movie put as much of a spotlight on tricked-out cars as it did on its cast, and the resulting effect caused a huge surge of interest in the import racing scene. In the wake of the film, a number of other properties have risen up to try to claim a piece of the lucrative scene as its own. Need for Speed Underground is EA's attempt to get involved, and it's mostly a success.

A driving game is only as good as its handling and physics model. In this respect, Need for Speed Underground does a pretty great job, though it's by no means a realistic simulation--nor is it trying to be. It's definitely been designed with accessibility in mind rather than focusing on realistic simulation aspects. In fact, the game probably controls best with an analog, console-style gamepad. As a result, the game is quite easy to pick up and play, though some portions require a little more finesse than others. Driving with finesse earns you style points in a system similar to the one found in the Project Gotham Racing series for the Xbox, though this one is much more lenient and awards points for the simple acts of powersliding, drafting, and catching air. Style points accumulate regardless of the mode you're playing in, and you can unlock rewards each time the style points meter is filled.

Need for Speed Underground contains a decent-sized car roster. Right off the bat you'll find a Honda Civic, which is one of the more popular rides in the scene. But the inventory doesn't stop there. You'll also find a VW Golf, Acura Integra, Toyota Supra, S2000, Ford Focus, Dodge Neon, Mazda Miata, and a few more. Though the different cars are rated in handling, acceleration, and top speed, in practice the cars don't drive all that differently, especially once you've purchased some upgrades in the career mode.

The import racing scene is heavy on modifying cars with aftermarket parts, and Need for Speed Underground duplicates this aspect pretty well. The car upgrades are broken down into visual and performance upgrades. Performance upgrades come in multiple levels and must be unlocked before you can purchase them. These upgrades include turbocharge, better engines, weight reduction, enhanced braking, computer-chip tuning, nitrous oxide boosts, and so on. The game contains a lot of actual aftermarket brands for its parts, so when you purchase an upgrade, you'll have limited control over which brands you're buying, but the brand makes no difference--all the brand packages perform equally well.

The visual upgrades also have a positive effect on your car. Purchasing spoilers, body kits, replacement hoods, neons, headlights, taillights, or window tinting for your car, or making other major changes to your car's appearance, increases your reputation rating. As your rating gets higher, the multiplier bonus you get on your style points increases, which lets you unlock other rewards more quickly.

The main reward you get for your style point total is access to vinyl stickers for your car. They start out simple, such as racing stripes and designs, but you can eventually put brand stickers from many different aftermarket part and stereo makers all over your car.

The tracks in Need for Speed Underground are well designed, but even though there are well over 20 different tracks in the game, they get pretty repetitive. The game uses the old trick of opening up or closing certain pathways to reconfigure certain sections of a track while using the same sections over and over again. Because of this, you really have to pay attention to your map as you drive to make sure you're prepared to take the right path. The game offers what appears to be a large city, but going off the track will simply reset your car back onto the proper street.
Need for Speed Underground contains a good variety of different races that help keep the action varied, though a lack of unique tracks keeps most races from feeling different from one another. Circuit racing, standard one-shot runs, and knockout-style circuits are all included, and all offer slightly different takes on the plain old race, and drag racing and drift racing change things up nicely. While the initial thought of drag racing--racing in a straight line--may sound pretty boring, the gameplay is quite different here. The steering gets reduced to slot-car-like lane-change control, and your main focus is on shifting properly. A clear RPM meter is displayed on the left side of the screen, and indicators instruct you when to shift. The early drag races are simple, clear races. But the later tracks throw traffic and other obstacles in the mix, forcing you to worry about lane position as much as you worry about shifting.

Drift racing puts you alone on a short, wide track. Time means nothing here. Instead, you'll be graded on how well you can powerslide around turns. Proper use of the emergency brake is key here, though learning how to drift properly isn't very difficult at all. It isn't as exciting as the drag racing, but it makes for a nice change of pace.

Minimum System Requirements
System: Intel Pentium III 700Mhz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB

Screen Shots

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The information provided in this blog is accumulated from various sources including blogs/forums/sites. The author has not uploaded any of the softwares or Download links. This blog only contains reference to other sites as it does not host any files on its server. All copy rights are rested with respective authors. People downloading contents from this site will be liable for any legal concerns.
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