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DOWNLOAD RGV Ki Aag - ( 2007 ) MOVIE NOW - Nicequality - Good Print

Written by #$!@%^&** on 5:50 PM


RGV Ki Aag - ( 2007 ) - Camrip - Nicequality - Good Print & Rip - 560Mb


Codec : XviD
Width : 496
Height : 208
Runtime: 02:12:08
Ripper: John Cena - Team UDR
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Actors:
Amitabh Bachchan, Mohan Lal, Ajay Devgan, Susmita Sen, Nisha Kothari,
Prashant Raj, Rajpal Yadav, Chakravarty, Suchitra Sen and Rasika Joshi
Guest appearance: Sachin, Urmila Matondkar and Abhishek Bachchan
Music: Ganesh Hegde, Amar Mohile, Prasanna Shekhar, Nitin Raikwad
Lyrics: Shabbir Ahmed, Saajid, Farhad, Sareem Momin, Nitin Raikwad
Director-producer: Ram Gopal Varma

















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Tomb Raider : Legend

Written by #$!@%^&** on 5:30 PM


Publisher: Eidos Interactive
Developer: Crystal Dynamics
Genre: Modern Action Adventure
Release Date: Apr 11, 2006
ESRB: TEEN
ESRB Descriptors: Blood, Suggestive Themes, Violence, Language
Number of Players: 1 Player

It's been almost 10 years since the first Tomb Raider was released, and while video games have come a long way since then, the Tomb Raider series hasn't kept pace. Problems such as clunky controls and a frustrating camera, which were excusable in the early games, have steadily degraded the quality of the series releases over time. The latest installment, Tomb Raider: Legend, finally brings the series into the 21st Century while staying true to the adventurous spirit of the early games.

Tomb Raider: Legend follows the exploits of Lara Croft as she tries to solve the mysteries of her past. Specifically, she's investigating the death of her mother several years earlier. One thing leads to another and somehow the legend of King Arthur becomes involved, along with a magical sword that has been broken into fragments and scattered throughout the world. The story is barely coherent, but it serves its purpose in that it gives Lara an excuse to travel from one exotic locale to the next in search of these artifacts. The game takes you to places such as Ghana, Peru, Tokyo, England, and Kazakhstan, and all of the locations look great. And while Lara sticks mostly to tombs and ruins, she also spends time exploring a deserted research facility, hopping about atop skyscrapers, and shooting up bad guys in a rustic village. The variety of levels is great, although you'll end up seeing pretty much the same platforming and box-pushing puzzles wherever you go.

The puzzles in Tomb Raider: Legend can be a bit deceptive at first, but once you learn how the game works, the puzzles become very simple. Most of the game is spent solving basic switch puzzles as you work your way through each level in search of the next artifact. Aside from dragging around boxes to weigh down switches or jam traps, there are a lot of fun platforming sections that let you take full advantage of Lara's affinity for high-flying acrobatics. You can hang on ledges, swing on ropes, swing between platforms (via a magnetic grapple), and vault off conveniently placed beams.

The PC version of the game uses the standard mouse-and-keyboard control scheme, which works fairly well until you find yourself in a combat situation, at which point it becomes difficult to move, adjust the camera, and use your weapons at the same time. You can use a USB game pad, though, which offers as good of control as the console versions of the game. No matter which version you play, the controls are a lot more fluid and responsive than they have been in previous Tomb Raider games, making Lara's movements feel much more natural than before. And while the controls are precise, they aren't punishingly so. You often only have to jump in the general direction of the next platform and the game will compensate by automatically connecting Lara to the intended surface. Once you get the hang of it you can effortlessly overcome even the most imposing obstacles without difficulty. It's also always abundantly clear which ledges you can hang on or jump between, so the only challenge is positioning the camera so you can see where you're trying to go, which can be frustrating. In tight spots it can be difficult to get a good view of the ledge you need to jump to, and sometimes it's easy to misjudge a jump if you don't have the camera aligned just right. The camera problems are intermittent though, and most of the time you have a fairly good view of the surroundings. And even though the platforming is fairly easy, it's still satisfying thanks to some great-looking animations and level designs that convey an excellent sense of peril.

Of course, Lara is skilled with weapons and is more than willing to serve up some hot lead when the situation calls for it. You'll have to shoot up plenty of generic enemy goons and a few leopards here and there. You can lock on to an enemy by holding a button, and then you mash the fire button until the enemy is dead. You can also throw grenades, as well as perform slide tackles or aerial assaults. When you run up to an enemy, you can jump off his head and flip through the air in slow motion while shooting him. It's a neat effect, but not especially useful or necessary, since it takes more time to get in close to an enemy than it does to just blast him from afar. Sometimes you can shoot at certain objects in the environment, which are clearly indicated with a large button icon. You can shoot barrels to blow them up, shoot stone pillars and watch them fall on enemies, and initiate all kinds of other scripted events. The gunplay is not that fun though, because it's easy and because the guns don't feel powerful or distinct at all.

Aside from solving puzzles and indiscriminately killing enemies, there are a few other activities you can partake in. There are two motorcycle levels where you have to hop on an improbably placed Ducati and speed after other vehicles while shooting wave after wave of mobile enemies and catching air off jumps. The motorcycle physics are very loose, and the riding sections in Legends feel more akin to a rail shooter than a racing game. There are a handful of interactive cutscenes that require you to press a certain button as an icon appears on screen, much like the cutscenes in Resident Evil 4. And like Leon Kennedy, Lara can meet her demise in many different ways with some crazy death sequences that you get to see if you fail to hit the right button at the right time.

On your first play through, you can easily beat the game in less than seven hours on the default difficulty setting. You can then go back through and play again on a higher difficulty, but it doesn't make much of a difference because the challenge in Legend comes from the puzzles, and those never change. Once you've figured out how to solve each puzzle, the only challenge left is to find all the hidden items in each level or to replay each level in time-trial mode. You can unlock new outfits, movies, models, and so on, but even with all that, you can easily see all this game has to offer in a single weekend.

Minimum System Requirements
System: Pentium III 1GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 9900 MB

Recommended System Requirements
System: Pentium IV 2.0GHZ or equivalent
RAM: 512 MB
Video Memory: 256 MB
Hard Drive Space: 9900 MB

Screen Shots

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Portable MemTurbo 4.1.0331

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MemTurbo 4 is a highly acclaimed and powerful application that can optimize memory and manage your computer's cache. This is Wonderful Software Portable for Boost your Computer. Your applications will be able to use memory without forcing Windows to go to the hard drive. This can lead to an increase in an application's performance, lowering the application's response time.Increase your computer applications memory today to save time and money. Why spend thousands of dollars on a new PC when MemTurbo has the ability to make better use of your computers memory resources? Memory upgrades may become unnecessary when you can optimize the performance of physical memory you already have!

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Written by #$!@%^&** on 5:24 PM


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Windows Workflow Foundation is a ground-breaking addition to the core of the .NET Framework that allows you to orchestrate human and system interactions as a series of workflows that can be easily mapped, analyzed, adjusted, and implemented.

As business problems become more complex, the need for a workflow-based solution has never been more evident. WF provides a simple and consistent way to model and implement complex problems. As a developer, you focus on developing the business logic for individual workflow tasks. The runtime handles the execution of those tasks after they have been composed into a workflow.

Pro WF: Windows Workflow in .NET 3.0 provides you with the skills you need to incorporate WF in your applications. This book gets you up to speed with Windows Workflow Foundation quickly and comprehensively. The practical aspects of using WF are covered in a lively tutorial style with each workflow concept illustrated in C#. This book also includes detailed coverage of how to customize your workflows and access them in a variety of ways and situations so you can maximize the advantages of this technology.

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Publisher Sams
Author(s) Richard Simon, Mark Schmidt
Publisher Sams
Author(s) Richard Simon, Mark Schmidt
ISBN 0672323230
Release Date 09 April 2002
Page 432


This book is for developers who want to develop .NET applications using Visual C++ 7.0 as the programming language. It covers the new features of Visual C++ which support .NET while lightly covering the new MFC and ATL enhancements as they relate to the .NET architecture, but focuses heavily on developing for the .NET framework. The book takes the reader through a simple .NET application, a more advanced application, and Internet development in .NET. The reader is also shown the differences between managed and unmanaged Visual C++ code and how to integrate them--critical information for migrating legacy C++ applications to the .NET architecture.

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Windows Vista For Download

Written by #$!@%^&** on 4:24 PM


New year, new software: Microsoft's latest operating system, Windows Vista, has finally hit consumer desks. Do you need to upgrade, and if so, to which version? Should you get a new desktop or laptop with Vista preinstalled? CNET has your complete guide to Windows Vista: software and system reviews, videos, the latest news, downloads, tips, and a test to check whether your system's ready for the upgrade.
Windows Vista is Microsoft's first new operating system in more than five years and the successor to Windows XP. However, it is not worth rushing out to purchase. If you desperately need to buy a new PC (if your old one died or you've been waiting and waiting for Vista to be released), then by all means do so; there's nothing wrong with Windows Vista. But there's no one compelling feature within Windows Vista that cries out to switch over, neither the enhanced graphic capabilities (Aero) nor the improved system performance features (truthfully, our Windows XP doesn't crash). As for security, Microsoft's biggest improvements in Windows Vista are within the Enterprise or 64-bit editions, editions most home users will not be running. Windows Vista is not the Apple Mac OS X 10.4 killer one hoped for (or feared).

Nor are there specific big-name software packages written exclusively for Windows Vista--most software available today is compatible with both Windows XP and Windows Vista. But the extensive tie-ins to Microsoft.com and Live.com, and the many, many interdependences upon Internet Explorer 7 left us desperately wanting more (and often best-of-breed) alternatives. Hard core Microsofties who live and breathe within the MSN, Live.com, and Microsoft desktop software ecosystem will rejoice with the release of Windows Vista, but for the rest of us who are product agnostic, who use Firefox, Google Desktop, ZoneAlarm, GMail, and Corel WordPerfect, Windows XP SP2 will suffice nicely until some killer program necessitates that we all upgrade to Windows Vista.

There are six major editions of Windows Vista; we're reviewing four. We chose not to review Windows Vista Enterprise (available only to volume license customers) and Windows Vista Starter (available only outside the United States). Windows Vista Ultimate includes everything, and this is the edition getting the most promotion from Microsoft. It is not the edition most people will find packaged on their shiny new PCs or will end up with after an upgrade of existing hardware. See our feature comparison chart to know which edition is right for your specific needs, and check the following individual reviews for more details:
Windows Vista Ultimate
Windows Vista Business
Windows Vista Home Premium
Windows Vista Upgrade Advisor 1.0

Check if your Windows XP-based PC can run Windows Vista.



Fifa World Cup 2006 Germany

Written by #$!@%^&** on 2:40 PM

Fifa World Cup 2006 Germany

Publisher: Electronic Arts
Developer: EA Canada
Genre: Soccer Sim
Release Date: Apr 24, 2006 (more)
ESRB: EVERYONE

Resolution: Widescreen
Offline Modes: Competitive, Cooperative
Online Modes: Competitive
Number of Players: 1-8
Number of Online Players: 2 Online
A little over three weeks from now, the 2006 FIFA World Cup will kick off in Munich when the tournament's German hosts take on Costa Rica. Recent player injuries are already providing plenty of pretournament drama, but if you really want to get your experience under way ahead of time, you can claim the FIFA World Cup Trophy for your country in EA Sports' 2006 FIFA World Cup. EA Canada's latest soccer offering does a good job of re-creating the carnival atmosphere that surrounds every World Cup competition and boasts a number of gameplay refinements over last year's FIFA 06.
Gameplay options in 2006 FIFA World Cup include quick matches, online play, practice sessions, and penalty shoot-outs. In addition to those soccer game staples, you get global challenge scenarios, the excellent FIFA Lounge mode that was absent from last year's PC game, and, of course, a chance to guide your favorite international team through the World Cup competition. The World Cup mode will almost certainly be your first port of call, and although its default settings see you assuming control of one of the 32 teams that qualified for the finals, it's possible to play as any of around 125 different teams from all over the world. Furthermore, you have the option to take your chosen team through the relevant territory's qualification process or to jump straight to the last 32 teams using real or randomly generated group information.
The presentation throughout the World Cup mode, and throughout the entire game, is great. Before each match, you'll see a camera, which is positioned somewhere in orbit around the Earth, zoom in on the appropriate German stadium, and you'll be treated to flybys of the grounds where it looks like almost every supporter in the crowd came through the turnstiles armed with streamers, confetti, and balloons. Also, you'll get to listen to one of the game's many licensed songs, which come from an eclectic soundtrack spanning some 14 countries. Good prematch commentary replete with World Cup trivia and anecdotes is the icing on the cake, and as your players line up on the pitch before kickoff, you feel both excited and nervous at the same time--exactly as you'd expect to before a real match.

There have certainly been some improvements made to 2006 FIFA World Cup's gameplay over the already superb FIFA 06 (which are most noticeable in the shooting and passing mechanics and in the very dramatic penalty shoot-outs), and the PC game doesn't suffer from nearly as much slowdown as its PlayStation 2 and Xbox counterparts. The drops in frame rate that do occur are predictably most common when there are a lot of players on the screen simultaneously, and they're generally not too dramatic--at least not when you're playing offline.
Slowdown issues aside, 2006 FIFA World Cup offers a soccer experience that, while not quite as realistic as Konami's Pro Evolution Soccer (Winning Eleven in North America) games, is certainly comparable in terms of quality. It's a lot easier to score goals in FIFA than it is in Pro Evo (largely because FIFA's keepers aren't too clever), but they can still be very satisfying. And if you're playing on the correct difficulty level or against a suitable opponent, you'll inevitably still have goalless draws from time to time. The player animations are uniformly excellent, and although every player on the pitch has a handful of skill moves at his disposal, you'll find that good use of the excellent first-touch controls, along with passes, through balls, and dummies, are generally the best way to beat opponents. The controls are fully customizable, although those of you with a penchant for the Pro Evolution Soccer setup will find that it's not possible to replicate those controls exactly since, for example, the same button used for passing the ball has to be used for switching players when you're on defensive duties.
Minimum System Requirements
System: 1.3 GHz or faster or equivalent
RAM: 256 MB
Hard Drive Space: 2700 MB
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Download Ad-Ware 2007 7.0.1.6 here

Written by #$!@%^&** on 12:04 PM

Download Ad-Ware 2007 7.0.1.6 here

With the ability to scan your RAM, Registry, hard drives, and external storage devices for known data-mining, advertising, and tracking components, Ad-Aware 2007 easily can clean your system, allowing you to maintain a higher degree of privacy while you surf the Web.

Ad-Aware 2007 includes a redesigned engine, improved code sequence identification, incremental definition updates, one-click Web-history cleanup, multiple browser support, and other new features. Version 7.0.1.6 includes unspecified updates.

McAfee VirusScan Plus 2007 | DOWNLOAD HERE

Written by #$!@%^&** on 11:57 AM

McAfee VirusScan Plus 2007 | DOWNLOAD HERE

New VirusScan Plus combines trusted 3-in-1 protection--anti-virus, anti-spyware, and firewall into a single, always-on, always up-to-date service to guard your hard drive, digital photos, music files, financial records, privacy, and Web browsing. VirusScan Plus automatically looks for known and unknown threats in e-mail, downloads, IM, and media. If problems are found, it immediately attempts to clean, quarantine, or delete infections with minimal interruption to your work. Meanwhile pro-active spyware blocking and firewall protection help stop dangerous programs like key-loggers from trying to launch on your system and hackers from invading your PC. Also includes McAfee SiteAdvisor safe surfing protection.

At one time this freeware security suite was ubiquitous, but this edition isn't for the faint of heart.

McAfee VirusScan Plus 2007's interface strives to be novice-friendly, with cute green check marks and red crosses. Unfortunately, while the interface is novice-friendly, the program is not. Some advanced configurations are available only after drilling down two or three menus. During installation, McAfee asks for user input on an important settings question, but the small dialog box doesn't offer enough information to fully explain the ramifications of the settings.

Attempting to cover every security function, this suite handles more than viruses by adding a firewall, hard drive cleaner, disk defragmenter, and network security manager. By including everything and the kitchen sink, McAfee VirusScan Plus 2007 feels bloated. On most of our test machines it used more memory than we would have liked. Help is convoluted, and there's a chasm between the novice and expert user. We simply found McAfee too complex for novice users and not as advanced-user-friendly as similar suites.
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Hindi Song | Jhoom Barabar Jhoom (2007)

Written by #$!@%^&** on 1:02 AM




Jhoom Barabar Jhoom's music is out and it's great. Shankar Ehsaan Loy have done it again, specially with the Jhoom. JBJ is a film directed by Shad Ali and stars Abhishek Bachchan, Preity Zinta, Lara Dutta, Bobby Deol and Amitabh Bachchan. Check out the Ticket to Hollywood promo clip and the making-of video of the title song over at Bollywood Unlimited. I like Big B's stunning new outfit. Enough said, enjoy the music.

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  1. Jhoom / Shankar Mahadevan
  2. Ticket To Hollywood / Alisha Chinai, Neeraj Shridhar
  3. JBJ / Sunidhi Chauhan, Zubeen, Shankar Mahadevan
  4. Bol Na Halke Halke / Mahalaxmi Iyer, Rahar Fateh Ali Khan
  5. Kiss Of Love / Vasundhara Das, Vishaal Dadlani
  6. Jhoom Barabar Jhoom / Sukhwinder Singh, Mahalaxmi Iyer, Shankar Mahadevan
  7. Jhoom Jam - Instrumental

Download The Sim 2 10 in 1 PC GAME

Written by #$!@%^&** on 11:54 PM

The Sim 2 10 in 1

Publisher: EA Games
Developer: Maxis
Genre: Virtual Life
Release Date: Sep 14, 2004 (more)
ESRB: TEEN
ESRB Descriptors: Crude Humor, Mature Sexual Themes, Violence

Number of Players: 1 Player

If you were wondering, The Sims 2 is a great sequel and a great game in its own right, and it's recommendable to just about anyone. For some, especially the devoted fans that have enjoyed the first game's open-ended gameplay, which was all about controlling the lives of autonomous little computer people, this is all that really needs to be said. But considering that The Sims 2 is the sequel to what is reportedly the most successful computer game ever (and that's not even counting its many expansion packs), the new game almost seems like a victim of its own success. Yes, it introduces plenty of new features that enhance the gameplay that was so popular in the original game, but it doesn't drastically refresh it. It also features plenty of options to play with, but it seems like it could've used even more content. Then again, you could simply say that EA and Maxis are making sure the game has room to grow with future updates--and there's no denying that The Sims 2's additions will give dedicated fans of the series plenty of stuff to do.

Minimum System Requirements
Windows XP, Windows ME, Windows 98, or Windows 2000
2.0 GHz processor or better
RAM: 512 MB
At least 5 GB of hard drive space
VGA RAM256MB ATI 9550+ or GF-FX5800+


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Age of Pirates: Caribbean Tales

Written by #$!@%^&** on 11:45 PM


Publisher: Playlogic
Developer: Akella
Genre: Computer Role-Playing
Release Date: Sep 12, 2006 (more)
ESRB: TEEN
ESRB Descriptors: Alcohol Reference, Mild Language, Tobacco Reference, Violence
Number of Players: 1 Player
Number of Online Players: 16 Online

The life of a pirate must have been pretty rough, and being rough is one thing Age of Pirates: Caribbean Tales certainly nails down pat. This convoluted, buggy game greatly overextends itself, presenting an open-ended role-playing experience that combines ship-to-ship combat and on-foot exploration throughout the Caribbean islands during the golden age of piracy. This game might as well be a sequel to the developers' previous piracy games, including 2003's Pirates of the Caribbean and 2000's Sea Dogs, so it's a shame that the broader, more ambitious scope of this latest take on the formula just leads to more problems.

Much like Akella's previous games, in Age of Pirates you play as a freebooter looking for fame and fortune on the high seas. You can choose to play as either a male or female character, and you start off with a modest ship and crew, and may then proceed to go wherever you like in the Caribbean. Whether you either take on missions for the various European nations that have set up camp on the isles or plunder their merchant vessels is pretty much up to you. By completing various quests and sinking or successfully boarding enemy ships, you'll gain levels of experience that let you customize your sea captain's abilities. You also need to be mindful of your ship's crew--their health, morale, and salaries--and may employ officers to help you navigate and fight. There's a lot to think about and to do in Age of Pirates. If only it all worked as well as could reasonably be expected.

The game gets off to a worrisome start by presenting you with a screen dense with different gameplay options, such as nation progress rate, encounter frequency, sailing settings, and simplified sea artificial intelligence. There's also an overall difficulty option, but it's hard not to presume that a game presenting this fine a level of customization right off the bat is a game that isn't trying very hard to deliver a well-balanced experience. Indeed, Age of Pirates often feels aimless, and the simple text-based quests you'll be given are hardly incentive enough to hold interest. The character-leveling system is probably the most compelling reason to keep playing, but the longer you play, the more the game seems to unravel. Open-ended games ought to reward experimentation and exploration, but this one is almost as likely to crash on you as you keep doing things your way.

The pacing and quality of presentation in Age of Pirates are also all over the place. You can tell most of the effort went into creating nice-looking ships, water, and weather effects, because the close-up sailing sequences look very pretty. Most of the rest of the game just looks bad, though, and the clunky interface is unclear and hard to get used to. Bombastic music flares up when your ship gets into a fight, making these deliberate battles feel rushed. While you can initially adjust settings to affect the ship-to-ship combat, these battles wind up being long, slow slogs regardless of your choices. This may be relatively realistic, but you're left with little to do but turn and switch ammo types while your ships wage war. To help speed things along, there's a good chance you'll want to try to move in and board your enemy's vessel, especially since that's the easiest way to get yourself a bigger, better ship (why buy one when you can take one?). Boarding attempts culminate in a choppy, ridiculous action sequence in which you'll hack at the enemy crew and its captain. These battles haven't changed much since Akella's previous pirate games, and by now they come across as completely substandard.

It's too bad so much of this game feels half-baked, since there are many different details you might otherwise want to sink your teeth into in Age of Pirates. Ships may be upgraded with different types of hulls, sails, and cannons, which all carry certain advantages and disadvantages that force you to make interesting trade-offs (such as between durability and maneuverability). Improving your captain's tactics rating lets you command larger squadrons of vessels, if you prefer strength in numbers. And if you're feeling bold, you can attempt to attack and capture a colony by battling its defensive fortresses, mopping up guards on foot, and even ransoming off the former governor. As you play, your character's overall reputation and his or her standing with the different Caribbean factions will change. Leveling up also lets you choose from a variety of special abilities that let you bolster your captain's abilities as a sailor, a fighter, a leader, a negotiator, and more.

The back of the box also asserts that there's a multiplayer mode for up to 16 players, including four modes: deathmatch, team deathmatch, defend the convoy, and capture the fort. However, we could find literally no one playing any of these modes online, and there's barely so much as a mention of the multiplayer modes in the game's 60-page manual. Assuming these modes are fully functional, they still probably wouldn't be much fun, considering the ship-to-ship combat in the game is especially dull when you strip out all the role-playing and boarding elements.

Age of Pirates is comparable to Sid Meier's Pirates! from 2004, yet while that game distilled down the concept of being a high-seas swashbuckler to its essentials, this newer one drowns in the details. The game just feels rushed and dated, and it comes across as if the developers bit off a lot more than they could chew. It's understandable that in the wake of Pirates!, a similar game would try to differentiate itself by providing many more gameplay features. But to say that the quality of the execution of this game leaves a lot to be desired would be putting it nicely.
By Greg Kasavin, GameSpot

Minimum System Requirements
System: Pentium 4 1.8 GHz or equivalent
Video Memory: 128 MB
Hard Drive Space: 4000 MB

Recommended System Requirements
System: P4 2.5 GHz or equivalent
RAM: 1024 MB

Screen Shots

MegaMan X8 Download For Free PC GAME

Written by #$!@%^&** on 10:53 PM

MegaMan X8

Publisher: Capcom
Developer: Capcom
Genre: 3D Platformer


In the aftermath of the terrible war started by Sigma in the previous game, the human race has constructed a new line of Reploids to help them expand beyond Earth's shattered remains and colonize the untouched Moon. Unfortunately, Sigma has corrupted these Reploids with his sinister DNA and its up to X, Zero, and Axl to stop him before it's too late. And so begins Mega Man X8, a PlayStation 2 exclusive that mixes the 3D aspects of X7 and the old-school gameplay of X6. Boasting twelve stages in all, X8 offers three completely different playable characters, a more flexible tag team mechanic, upgradeable weaponry, vehicle-based missions, and multiple cinematic endings.

Mp3 To Ringtone Gold 5.23

Written by #$!@%^&** on 10:47 PM

MP3 To Ringtone Gold is a ringtone converter. It is great Software Portable. It can be used to convert the popular compressed audio formats (mp3, wma, wav, ogg) to ringtone format (.mmf, .amr, .mp3, .wav, .qcp) and send them to your cell phone. It can be used to rip multiple audio CDs at once. It also can be used as an MP3 resizer for your MP3 mobile phone. You can save any part of your favorite MP3s to ringtone format. 64MB MP3 mobile phone can support more than 60 songs. Support drag and drop function (mp3).

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The I of the Dragon

Written by #$!@%^&** on 9:53 PM

The I of the Dragon

Publisher: Strategy First
Developer: Primal Software
Genre: Role-Playing
Release Date: Nov 2, 2004
ESRB: MATURE
ESRB Descriptors: Blood, Violence
Number of Players: 1 Player


I of the Dragon is an action RPG with a couple of things in its favor. Instead of letting you play as the typical barbarian or mage, this fantasy game lets you take to the skies as a dragon. It also requires you to do some tactical thinking instead of relying solely on brute force. Beyond that, it's generic fare marred by numbing missions and repetitive combat, not to mention a wholly forgettable gameworld. I of the Dragon isn't actually a bad game, just a strikingly unimaginative one. In short bursts it can be fun, but over the long haul it becomes a real snoozer.

The game serves up a disposable story. Once upon a time, a generic fantasy world was beset by evil monsters. Humans and their dragon allies managed to destroy the wicked monsters infesting the land and banish their Sauron-style leader. After their victory, some shortsighted humans suspiciously turned on the dragons and drove them away, too. Naturally, the great evil of former times returns, and suddenly a dragon--that would be you--is needed to fight the forces of darkness.

Cutscenes fill you in on this limp tale. If you're expecting cinematic drama akin to the astounding cutscenes in Diablo II--or even something half as good--you'll be sorely disappointed. Instead you get lame in-engine scenes in which some little low-polygon guy appears (sometimes with his head cropped out of the picture) and tells you to go kill a bunch of monsters.

In fact, bare-bones monster killing is the core of I of the Dragon--kill all the monsters here, then kill all the monsters there, defend this town from monsters, then defend that town from monsters. Not exactly inspiring or imaginative. When the missions do differ, it might entail building a town, but that basically means flying to a preset site on a map and pressing a particular key. The missions that don't involve merely killing everything on a map can be unclear, since they often give you no idea where to look for the specific monster or building you need to find.

A few woefully ill-conceived missions have you playing as a human. These stink, not only because they're just plain boring, but also because the movement interface and camera were designed for airborne dragons and prove frustratingly inadequate when used for a creature stuck on the ground. You can hardly see where you're going, and evading enemies can be nearly impossible, as your character gets stuck on scenery.

Thank goodness you mostly fight as one of three different types of dragons, each of which has a different combat emphasis and a different selection of potential spells. The basics of movement and combat apply to all three. To move, you just click a spot on the landscape, and away your dragon flies. With the keyboard, you can vary its altitude and speed. However, even with the game-speed slider cranked up to the maximum 200 percent and your dragon's speed stat boosted through leveling up, your character's movement still feels slow and ponderous. Forget any dreams of soaring on the winds and performing stunning feats of aerial acrobatics. These dragons have all the grace and agility of a school bus.

As far as combat goes, you just right-click your target to attack it. The trick is in coordinating your attacks and flight pattern. You can avoid attacks more easily by soaring high above your enemies, but the farther you are from a target, the more likely it is that your ranged attacks will miss. Swooping down low makes it easier to blast your prey, but it also increases the likelihood that you'll get caught in a hail of projectiles. You can use terrain to your advantage, letting an intervening stand of trees absorb attacks from land-based monsters while you destroy the lair that generates them. Some of the terrain is destructible, though, so those trees won't hold out for long.

Your core dragon attacks include close-range breath weapons (fire, frost, and so on) that you can charge up for a lengthy, full-power blast or let loose more quickly but with less power. There are also single-shot breath-weapon attacks and a special attack that lets you dive down, snatch a monster with your talons, and then eat the squealing beast to sate your hunger. You'll need to stop and hover when you feed, so getting to safe ground first is vital.

Minimum System Requirements
System: 600MHz Intel or AMD or equivalent
RAM: 128 MB
Video Memory: 16 MB
Hard Drive Space: 1500 MB
Other: Direct3D-compatible video card (GeForce-level or higher)

Recommended System Requirements
System: 1GHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Other: Direct3D-compatible video card (GeForce2-level or higher)



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Download Cold Fear PC Game

Written by #$!@%^&** on 7:50 PM

Cold Fear

Publisher: Ubisoft
Developer: Darkworks
Genre: Horror Action Adventure
Release Date: May 17, 2005 (more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Language

Cold Fear is the first action-horror title under the Ubisoft brand. The game is set in a dynamic environment on a stormy sea, including intense combat, intelligent enemies, and a high element of the shockingly unexpected. Your life jacket won't be sufficient. Players step into the role of Tom Hansen, a U.S. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, who will discover there is no safe place here. On this constantly rocking and shifting ship and a mysterious oil rig, players must turn their interactive surroundings to their advantage to take down human enemies and enemies that aren't human any more - and save their own life. [Ubisoft]

Minimum System Requirements
System: 1 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

Recommended System Requirements
System: 2 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 2200 MB
Other: 2000 / XP ONLY

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