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Download Harry Potter and the Deathly Hallows (Book 7)

Written by #$!@%^&** on 9:50 PM


* Publisher: Arthur A. Levine Books
* Number Of Pages: 784
* Publication Date: 2007-07-21
* Sales Rank: 1
* ISBN / ASIN: 0545010225
* EAN: 9780545010221
* Binding: Hardcover
* Manufacturer: Arthur A. Levine Books
* Studio: Arthur A. Levine Books

The Final Chapter
It’s official! Harry Potter and the Deathly Hallows, the seventh and final book in J.K. Rowling’s magical Harry Potter series, will be released on July 21, 2007. In the February 1 announcement from the book’s publisher, Lisa Holton, President of Scholastic Children’s Books, said, “We are thrilled to announce the publication date of the seventh installment in this remarkable series. We join J.K. Rowling’s millions of readers–young and old, veterans and newcomers–in anticipating what lies ahead.” Save the date, and let the countdown begin!


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Download Harry Potter and Order of The Pheonix (Book 5)

Written by #$!@%^&** on 8:47 PM


As his fifth year at Hogwarts School of Witchcraft and Wizardry approaches, 15-year-old Harry Potter is in full-blown adolescence, complete with regular outbursts of rage, a nearly debilitating crush, and the blooming of a powerful sense of rebellion. It's been yet another infuriating and boring summer with the despicable Dursleys, this time with minimal contact from our hero's non-Muggle friends from school. Harry is feeling especially edgy at the lack of news from the magic world, wondering when the freshly revived evil Lord Voldemort will strike. Returning to Hogwarts will be a relief... or will it?
The fifth book in J.K. Rowling's Harry Potter series follows the darkest year yet for our young wizard, who finds himself knocked down a peg or three after the events of last year. Somehow, over the summer, gossip (usually traced back to the magic world's newspaper, the Daily Prophet) has turned Harry's tragic and heroic encounter with Voldemort at the Triwizard Tournament into an excuse to ridicule and discount the teen. Even Professor Dumbledore, headmaster of the school, has come under scrutiny by the Ministry of Magic, which refuses to officially acknowledge the terrifying truth that Voldemort is back. Enter a particularly loathsome new character: the toadlike and simpering ("hem, hem") Dolores Umbridge, senior undersecretary to the Minister of Magic, who takes over the vacant position of Defense Against Dark Arts teacher--and in no time manages to become the High Inquisitor of Hogwarts, as well. Life isn't getting any easier for Harry Potter. With an overwhelming course load as the fifth years prepare for their Ordinary Wizarding Levels examinations (O.W.Ls), devastating changes in the Gryffindor Quidditch team lineup, vivid dreams about long hallways and closed doors, and increasing pain in his lightning-shaped scar, Harry's resilience is sorely tested.

Harry Potter and the Order of the Phoenix, more than any of the four previous novels in the series, is a coming-of-age story. Harry faces the thorny transition into adulthood, when adult heroes are revealed to be fallible, and matters that seemed black-and-white suddenly come out in shades of gray. Gone is the wide-eyed innocent, the whiz kid of Sorcerer's Stone. Here we have an adolescent who's sometimes sullen, often confused (especially about girls), and always self-questioning. Confronting death again, as well as a startling prophecy, Harry ends his year at Hogwarts exhausted and pensive. Readers, on the other hand, will be energized as they enter yet again the long waiting period for the next title in the marvelous, magical series. (Ages 9 and older) --Emilie Coulter



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Download Harry Potter and the Goblet of Fire (Book 4)

Written by #$!@%^&** on 7:46 PM


In Harry Potter and the Goblet of Fire, J.K. Rowling offers up equal parts danger and delight--and any number of dragons, house-elves, and death-defying challenges. Now 14, her orphan hero has only two more weeks with his Muggle relatives before returning to Hogwarts School of Witchcraft and Wizardry. Yet one night a vision harrowing enough to make his lightning-bolt-shaped scar burn has Harry on edge and contacting his godfather-in-hiding, Sirius Black. Happily, the prospect of attending the season's premier sporting event, the Quidditch World Cup, is enough to make Harry momentarily forget that Lord Voldemort and his sinister familiars--the Death Eaters--are out for murder.
Readers, we will cast a giant invisibility cloak over any more plot and reveal only that You-Know-Who is very much after Harry and that this year there will be no Quidditch matches between Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Instead, Hogwarts will vie with two other magicians' schools, the stylish Beauxbatons and the icy Durmstrang, in a Triwizard Tournament. Those chosen to compete will undergo three supreme tests. Could Harry be one of the lucky contenders?

But Quidditch buffs need not go into mourning: we get our share of this great game at the World Cup. Attempting to go incognito as Muggles, 100,000 witches and wizards converge on a "nice deserted moor." As ever, Rowling magicks up the details that make her world so vivid, and so comic. Several spectators' tents, for instance, are entirely unquotidian. One is a minipalace, complete with live peacocks; another has three floors and multiple turrets. And the sports paraphernalia on offer includes rosettes "squealing the names of the players" as well as "tiny models of Firebolts that really flew, and collectible figures of famous players, which strolled across the palm of your hand, preening themselves." Needless to say, the two teams are decidedly different, down to their mascots. Bulgaria is supported by the beautiful veela, who instantly enchant everyone--including Ireland's supporters--over to their side. Until, that is, thousands of tiny cheerleaders engage in some pyrotechnics of their own: "The leprechauns had risen into the air again, and this time, they formed a giant hand, which was making a very rude sign indeed at the veela across the field."

Long before her fourth installment appeared, Rowling warned that it would be darker, and it's true that every exhilaration is equaled by a moment that has us fearing for Harry's life, the book's emotions running as deep as its dangers. Along the way, though, she conjures up such new characters as Alastor "Mad-Eye" Moody, a Dark Wizard catcher who may or may not be getting paranoid in his old age, and Rita Skeeter, who beetles around Hogwarts in search of stories. (This Daily Prophet scoop artist has a Quick-Quotes Quill that turns even the most innocent assertion into tabloid innuendo.) And at her bedazzling close, Rowling leaves several plot strands open, awaiting book 5. This fan is ready to wager that the author herself is part veela--her pen her wand, her commitment to her world complete. (Ages 9 and older) --Kerry Fried



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Download Harry Potter and the Chamber of Secrets (Book 2)

Written by #$!@%^&** on 6:43 PM


It's hard to fall in love with an earnest, appealing young hero like Harry Potter and then to watch helplessly as he steps into terrible danger! And in J.K. Rowling's Harry Potter and the Chamber of Secrets, the much anticipated sequel to the award-winning Harry Potter and the Sorcerer's Stone, he is in terrible danger indeed. As if it's not bad enough that after a long summer with the horrid Dursleys he is thwarted in his attempts to hop the train to the Hogwarts School of Witchcraft and Wizardry to begin his second year. But when his only transportation option is a magical flying car, it is just his luck to crash into a valuable (but clearly vexed) Whomping Willow. Still, all this seems like a day in the park compared to what happens that fall within the haunted halls of Hogwarts.
Chilling, malevolent voices whisper from the walls only to Harry, and it seems certain that his classmate Draco Malfoy is out to get him. Soon it's not just Harry who is worried about survival, as dreadful things begin to happen at Hogwarts. The mysteriously gleaming, foot-high words on the wall proclaim, "The Chamber of Secrets Has Been Opened. Enemies of the Heir, Beware." But what exactly does it mean? Harry, Hermione, and Ron do everything that is wizardly possible--including risking their own lives--to solve this 50-year-old, seemingly deadly mystery. This deliciously suspenseful novel is every bit as gripping, imaginative, and creepy as the first; familiar student concerns--fierce rivalry, blush-inducing crushes, pedantic professors--seamlessly intertwine with the bizarre, horrific, fantastical, or just plain funny. Once again, Rowling writes with a combination of wit, whimsy, and a touch of the macabre that will leave readers young and old desperate for the next installment. (Ages 9 and older) --Karin Snelson




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Harry Potter and the Sorcerer's Stone (Book 1)

Written by #$!@%^&** on 5:34 PM


Say you've spent the first 10 years of your life sleeping under the stairs of a family who loathes you. Then, in an absurd, magical twist of fate you find yourself surrounded by wizards, a caged snowy owl, a phoenix-feather wand, and jellybeans that come in every flavor, including strawberry, curry, grass, and sardine. Not only that, but you discover that you are a wizard yourself! This is exactly what happens to young Harry Potter in J.K. Rowling's enchanting, funny debut novel, Harry Potter and the Sorcerer's Stone. In the nonmagic human world--the world of "Muggles"--Harry is a nobody, treated like dirt by the aunt and uncle who begrudgingly inherited him when his parents were killed by the evil Voldemort. But in the world of wizards, small, skinny Harry is famous as a survivor of the wizard who tried to kill him. He is left only with a lightning-bolt scar on his forehead, curiously refined sensibilities, and a host of mysterious powers to remind him that he's quite, yes, altogether different from his aunt, uncle, and spoiled, piglike cousin Dudley.
A mysterious letter, delivered by the friendly giant Hagrid, wrenches Harry from his dreary, Muggle-ridden existence: "We are pleased to inform you that you have been accepted at Hogwarts School of Witchcraft and Wizardry." Of course, Uncle Vernon yells most unpleasantly, "I AM NOT PAYING FOR SOME CRACKPOT OLD FOOL TO TEACH HIM MAGIC TRICKS!" Soon enough, however, Harry finds himself at Hogwarts with his owl Hedwig... and that's where the real adventure--humorous, haunting, and suspenseful--begins. Harry Potter and the Sorcerer's Stone, first published in England as Harry Potter and the Philosopher's Stone, continues to win major awards in England. So far it has won the National Book Award, the Smarties Prize, the Children's Book Award, and is short-listed for the Carnegie Medal, the U.K. version of the Newbery Medal. This magical, gripping, brilliant book--a future classic to be sure--will leave kids clamoring for Harry Potter and the Chamber of Secrets and Harry Potter and the Prisoner of Azkaban. (Ages 8 to 13) --Karin Snelson




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Download DirectX 3D Graphics Programming Bible

Written by #$!@%^&** on 5:30 PM



DirectX 3D Graphics Programming Bible
By Julio Sanchez,&nbspMaria P. Canton,

* Publisher: Hungry Minds
* Number Of Pages: 780
* Publication Date: 2000-04
* Sales Rank: 861055
* ISBN / ASIN: 0764546333
* EAN: 0785555021105
* Binding: Paperback
* Manufacturer: Hungry Minds
* Studio: Hungry Minds

Book Description:


Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

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The Game Animator's Guide to Maya 2006-07

Written by #$!@%^&** on 5:22 PM


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Publisher: Sybex
Number Of Pages: 243
Publication Date: 2006-07-05
Sales Rank: 152520
ISBN / ASIN: 0470038578
EAN: 9780470038574
Binding: Paperback
Manufacturer: Sybex
Book Description:
The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more


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Maya at a Glance by George Maestri, Famous Lynda Tutorial

Written by #$!@%^&** on 5:12 PM


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Maya at a Glance by George Maestri


Publisher: Sybex; (April 22, 2005) ISBN: 0782144047 PDF 7,6 Mb 190 pagesOne look and you'll see this Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya's interface. Engaging step-by-step tutorials provide hands-on reinforcement for what you've learned.Maya at a Glance is the perfect introduction and reference to the Academy Award® winning Maya 3D animation and effects software.


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Download Harry Potter and The Half Blood Prince (Book 6)

Written by #$!@%^&** on 4:48 PM


The long-awaited, eagerly anticipated, arguably over-hyped Harry Potter and the Half-Blood Prince has arrived, and the question on the minds of kids, adults, fans, and skeptics alike is, "Is it worth the hype?" The answer, luckily, is simple: yep. A magnificent spectacle more than worth the price of admission, Harry Potter and the Half-Blood Prince will blow you away. However, given that so much has gone into protecting the secrets of the book (including armored trucks and injunctions), don't expect any spoilers in this review. It's much more fun not knowing what's coming--and in the case of Rowling's delicious sixth book, you don't want to know. Just sit tight, despite the earth-shattering revelations that will have your head in your hands as you hope the words will rearrange themselves into a different story. But take one warning to heart: do not open Harry Potter and the Half-Blood Prince until you have first found a secluded spot, safe from curious eyes, where you can tuck in for a good long read. Because once you start, you won't stop until you reach the very last page.
A darker book than any in the series thus far with a level of sophistication belying its genre, Harry Potter and the Half-Blood Prince moves the series into murkier waters and marks the arrival of Rowling onto the adult literary scene. While she has long been praised for her cleverness and wit, the strength of Book 6 lies in her subtle development of key characters, as well as her carefully nuanced depiction of a community at war. In Harry Potter and the Half-Blood Prince, no one and nothing is safe, including preconceived notions of good and evil and of right and wrong. With each book in her increasingly remarkable series, fans have nervously watched J.K. Rowling raise the stakes; gone are the simple delights of butterbeer and enchanted candy, and days when the worst ailment could be cured by a bite of chocolate. A series that began as a colorful lark full of magic and discovery has become a dark and deadly war zone. But this should not come as a shock to loyal readers. Rowling readied fans with Harry Potter and the Goblet of Fire and Harry Potter and the Order of the Phoenix by killing off popular characters and engaging the young students in battle. Still, there is an unexpected bleakness from the start of Book 6 that casts a mean shadow over Quidditch games, silly flirtations, and mountains of homework. Ready or not, the tremendous ending of Harry Potter and the Half-Blood Prince will leave stunned fans wondering what great and terrible events await in Book 7 if this sinister darkness is meant to light the way. --Daphne Durham

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Download Harry Potter and the Prisoners of Azkaban (Book 3)

Written by #$!@%^&** on 4:45 PM


For most children, summer vacation is something to look forward to. But not for our 13-year-old hero, who's forced to spend his summers with an aunt, uncle, and cousin who detest him. The third book in J.K. Rowling's Harry Potter series catapults into action when the young wizard "accidentally" causes the Dursleys' dreadful visitor Aunt Marge to inflate like a monstrous balloon and drift up to the ceiling. Fearing punishment from Aunt Petunia and Uncle Vernon (and from officials at Hogwarts School of Witchcraft and Wizardry who strictly forbid students to cast spells in the nonmagic world of Muggles), Harry lunges out into the darkness with his heavy trunk and his owl Hedwig.
As it turns out, Harry isn't punished at all for his errant wizardry. Instead he is mysteriously rescued from his Muggle neighborhood and whisked off in a triple-decker, violently purple bus to spend the remaining weeks of summer in a friendly inn called the Leaky Cauldron. What Harry has to face as he begins his third year at Hogwarts explains why the officials let him off easily. It seems that Sirius Black--an escaped convict from the prison of Azkaban--is on the loose. Not only that, but he's after Harry Potter. But why? And why do the Dementors, the guards hired to protect him, chill Harry's very heart when others are unaffected? Once again, Rowling has created a mystery that will have children and adults cheering, not to mention standing in line for her next book. Fortunately, there are four more in the works. (Ages 9 and older) --Karin Snelson





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Harry Potter and the Deathly Hallows E book (pdf)

Written by #$!@%^&** on 4:30 PM




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L.A. Street Racing

Written by #$!@%^&** on 1:49 PM


Publisher: Groove Games
Developer: Groove Games
Genre: Driving
Release Date: May 28, 2007
ESRB: EVERYONE

Offline Modes: Competitive
Number of Players: 1-4
Despite it's setting, there's an oddly foreign feel to L.A. Street Racing. It's partially because of the laughably shoddy English used by your street-racing rivals in the game, but more than that, it's because you get the feeling when playing LASR that the developers have never really been to Los Angeles before. The result is a game that isn't bereft of high points--the feel of the cars being one of them--but also isn't able to transcend its numerous inadequacies.
LASR's single-player game challenges you to become the king of the L.A. motorsports scene by taking on a seemingly never-ending stream of challengers looking to knock you down a few rungs on the street racing ladder. This is not a bad concept for a game, but where LASR fails to inspire is in its execution. For example, instead of having free reign of the city, picking up challenges as you drive your whip around the town, you'll simply be parked in one of four increasingly prestigious sections of Los Angeles. As you sit there, challengers will simply pull up to you one by one and challenge you to a race. Or, often more amusingly, a challenger may cast a badly translated zinger your way, such as "I don't want to ruin your confidence! Now get lost!" Ooh burn.

Despite the lame insults, LASR manages to find a way to inject some intrigue into practically every race through a betting system, whereby both racers wager one or more parts from their ride against one another. These parts can be trivial, such as decals and body kits, or include more important upgrades, such as engines, tires, nitrous kits, or even your opponent's car. This system also ties directly into LASR's limited car customization. The only way to improve your car's performance is by winning performance upgrades on the streets. Beyond that, there's no way to tweak the performance of your cars. Thanks to a fairly wide performance gulf between the 10 cars you collect in the game, this system often proves to be frustrating and frequently unbalanced.

That lack of balance is mainly found in the cars you unlock late in the game. With one exception, the late-game models seem underpowered in comparison to the competition you face. As a result, you're usually at a distinct disadvantage at the start of every race, so unless you find a way to score a miraculous win or get lucky when your computer opponent makes a mistake, you're going to lose the race. If you made a wager, you'll also lose an important part for your car. Going up against these overpowered cars means you're very cautious late in the game, rejecting any challenge that you know you can't easily beat. Thus, you spend far too long just sitting there and rejecting all comers until the right challenge comes your way.

Worse yet, late in LASR, you'll likely lose every shred of racing decency you've honed over the years. Faced with the risk of losing your precious engine upgrade or level-three tires to an unfairly overpowered opponent, you spend your time not merely looking for ways to pass your opponents but rather to slam them into a wall. Or better yet, you look for ways to spin them around completely so you can get a clean break. It's not what racing games--even underground racing games--should be about, and it certainly isn't fun.

That's a shame because, at its core, there's an entirely acceptable driving model in LASR. The first-person cockpit view looks good, and you really get a feel for the different cars you collect in the game. For example, it's easy to tell the difference between a front-wheel drive car and a rear-wheel drive car. Better yet, each significant performance upgrade you make to your car is tangibly felt in its on-the-road performance, whether it's a noticeable jump off the line, thanks to a new engine, or better cornering around the hairpins with a new set of tires. While most of the damage to the cars in LASR is cosmetic, the cars will suffer performance hindrances after hard scrapes. On the down side, even the most dramatic crashes in the game feature audio effects that sound like someone vigorously slapped a lunchbox with a fork. But damage is just an afterthought because you can pause the game and choose the "rescue and repair" option at any time to instantly get your car back to full racing trim.

The artificial intelligence in LASR is characterized by mostly brain-dead opponent cars that are completely willing to slam into you and, at the same time, aren't completely able to cope with their own power late in the game. It isn't unusual, when running on the Bel Air stage, for your opponent to completely misjudge a turn and slam into one of the many light poles that run down the middle of the long, sweeping back section. In fact, you can almost count on this happening, even when going up against your arch-nemesis--the ludicrously named Matt Peacock. You'd expect the final boss in an arcade racing game to be an absolute fiend on the road, especially after his skills have been touted for the entirety of the game. Instead, Peacock displays the same kind of skill behind the wheel as another notorious L.A. celebrity: Lindsay Lohan.

Each of the four stages you progress through in career mode features several stages inspired by various sections of Los Angeles, including downtown, the San Diego Freeway, Palos Verdes Drive, and Bel Air. Yes, in LASR, Bel Air is apparently one of the hotbeds of the hardcore street racing scene. Proving the developers have never stepped foot in Los Angeles--or at least they didn't have the time to fully flesh out the environments--there is no foot or street traffic to contend with in the game. Sure, there are cars parked on the side of the road periodically, but no traffic beyond you and your opponent. And while the environments don't look bad, and some of the tracks feature nice designs, the nighttime setting tends to become monotonous after a while. Would it have killed them to include a sunlit, high-speed jaunt down Highway 1? Car models are generally OK; if a bit on the generic side, though the in-car view features some laughably bad rear-view and side mirrors that reflect what appears to be a single texture, rendering them effectively useless.
Though the game features exhibition, time trials, and online multiplayer racing for up to eight drivers, you'll find most of the limited fun offered by LASR in its single-player experience. Curiously, we weren't able to actually enter any of the time trial events--the game claimed that every car we had required more upgrading. Then, once we finished the single-player game, we tried again, but LASR informed us that we had already completed all the time trials available. Other strange bugs we found in the game were the periodic inability to quit out of online races, as well as opponent cars that simply stopped after a crash and refused to start racing again.
The bottom line is that LASR looks and plays too much like a budget game for its own good. Thanks to a decent driving model, you can overlook the game's unsophisticated take on the City of Angels. However, when coupled with its lazy design and a number of poorly implemented features, LASR's problems glare like high beams in your rear-view mirror.
Minimum System Requirements
System: Intel Pentium III 1.2 GHz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 1200 MB
Other: Windows 2000/XP

Recommended System Requirements
System: Pentium 5 2.4 GHz or equivalent
RAM: 512 MB
Video Memory: 64 MB
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